// TOWN DIALOGUE SCRIPT
// 	Town 1: Umbratium

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

// *** Lucretia ***

begintalknode 1;
	state = -1;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "Lucretia";
	text1 = "The woman at the bar greets you. She has hardly moved since last night. _I see you're up,_ she says. _Will you be moving on today?_";
	text5 = "_What else can I do for you?_ Lucretia asks.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 10;
	nextstate = 2;
	condition = 1;
	question = "We need to get to Timoria as soon as possible. Which way should we go?";
	text1 = "_There's only one way to go,_ she says. _North on the road leads out of Ateria. South leads deeper in. Timoria is deeper in._ She thinks and adds, _The road splits just before Timoria. Keep going south and you should get there._";
	text2 = "She shudders violently. _Be careful. Stay on the road._";

begintalknode 3;
	state = 2;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "Is the surrounding area dangerous?";
	text1 = "She looks away, not meeting your eyes, her face utterly pale. _The forest has animals. Wolves, bears. And sometimes people who go off the road...._ She breaks off. _Just... be careful._ She clearly doesn't want to talk about it.";

begintalknode 4;
	state = 1;
	personality = 10;
	nextstate = 3;
	condition = 1;
	question = "You live here?";
	text1 = "_Yes,_ she says. _I live here with my husband Collatinus and our son Brutus. I tend the inn, and my husband and son grow food just outside the walls._";

begintalknode 5;
	state = 3;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "How can you stand living here?";
	text1 = "Lucretia gives you a long look, clearly holding something back that she wants to say. _We have lived here for our entire lives. This used to be the center of a town, with fields around the hill. Now...._ She cuts off with a sob.";
	text2 = "_Now the others have left, but we stay. It is our home. I cannot leave without my family, and... it is our home._";

begintalknode 6;
	state = 3;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "This place is... nice.";
	text1 = "_Yes,_ she says, glancing away. _Nice._";

begintalknode 7;
	state = 1;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "Why are there walls around the town?";
	text1 = "_The... animals,_ Lucretia replies. She looks at you as if she is swallowing her tongue, restraining herself barely. _The forests nearby have large wolves and bears. The animals sometimes try to attack, so the walls keep them out._";
	text2 = "The walls that you saw outside were at least three times your height. They seem rather too much to keep out bears or wolves.";

begintalknode 8;
	state = 1;
	personality = 10;
	nextstate = 1;
	condition = 1;
	question = "Do you know anything about the disappearances?";
	text1 = "Lucretia's face turns white. She clenches and unclenches her hands for moments before stammering out, _I -- I don't know. No. I don't know anything. I can't say._";

// *** Collatinus ***
	
begintalknode 10;
	state = -1;
	personality = 11;
	nextstate = 5;
	condition = 1;
	question = "Collatinus";
	text1 = "As you approach, this man eyes you nervously. _Greetings,_ he says. _My name is Collatinus._ He introduced himself last night when you first arrived in town -- he was the one who greeted you at the gates -- but he must have forgotten.";
	text2 = "Strange that he would forget something as memorable as that; you can't imagine they get many travelers around here.";
	
begintalknode 11;
	state = 5;
	personality = 11;
	nextstate = 5;
	condition = 1;
	question = "What are you doing?";
	text1 = "_Handling our food._ He points to the counter. _My son and I grow grain, and right now I'm baking some of it into bread._";
	
begintalknode 12;
	state = 5;
	personality = 11;
	nextstate = 5;
	condition = 1;
	question = "What do you think of Ateria?";
	text1 = "He shivers. _It is home. My home. Our home. We live here. My parents lived here. Their parents lived here._ His voice quivers. _And we're not moving, no matter how bad it gets._ He stops himself, realizing that he has almost said too much.";
	
begintalknode 13;
	state = 5;
	personality = 11;
	nextstate = 5;
	condition = 1;
	question = "Where is your family now?";
	text1 = "_My wife is in the inn. My son is in our home, learning his lessons._";
	
begintalknode 14;
	state = 5;
	personality = 11;
	nextstate = 5;
	condition = 1;
	question = "Do you know anything about the disappearances?";
	text1 = "He stares at you aghast, as if you have just spoken the unspeakable. _No. I don't know anything. The... the animals around here can be dangerous. Wolves and bears are in the forests._";

// *** Brutus ***

begintalknode 20;
	state = -1;
	personality = 12;
	nextstate = 10;
	condition = 1;
	question = "Brutus";
	text1 = "This child of about nine or ten years is reciting to himself. You catch a snippet of it: _For these I set no limits, world or time, but make the gift of empire without end._";
	text2 = "Having finished his verse, he turns to you. _Hi,_ he says. _My name's Brutus. Daddy says I should be careful around strangers, but you're okay._";
	text5 = "The child waits for you to ask your next question.";
	action = INTRO;
	
begintalknode 21;
	state = 10;
	personality = 12;
	nextstate = 10;
	condition = 1;
	question = "What are you doing?";
	text1 = "_I'm learning my lessons. Daddy wants me to memorize a poem. It's long._ He shows you what he means on the desk; it's a traditional imperial epic.";

begintalknode 22;
	state = 10;
	personality = 12;
	nextstate = 11;
	condition = 1;
	question = "Why are you supposed to be careful around strangers?";
	text1 = "_'Cuz people are disappearing._ He frowns. _My daddy said that someone might come try to take me away. He said not to talk to anyone who comes here unless he says it's okay first._";

begintalknode 23;
	state = 11;
	personality = 12;
	nextstate = 10;
	condition = 1;
	question = "Aren't you scared?";
	text1 = "_No._ His eyes widen. _A little,_ he adds, his breath catching. _One time, my daddy and I were in the fields. This was when we still had neighbors. My friend Mucius was with us, but he went into the forest to get some branches for his parents._";
	text2 = "Brutus gulps. _He didn't come back. I saw a man later. He was wearing lots of black and looking at me like he was going to turn me inside out. My daddy saw me and him and picked me up and carried me back home really quickly._";
	text3 = "Brutus shivers, and you know it's not just from the cold. _I've never seen my daddy run so quickly or look so scary. That man was bad, really, really, really bad. I think he took my friend Mucius, and I think he's doing something bad._";
	text4 = "The poor child looks as though he is about to cry. You decide to leave him alone.";
	code =
	end();
break;